Concept of Unit-Tests Writing in Golang
Unit tests, in most cases, are associated with a lot of wasted time. A test is an imitation of a user browsing the page. Finding errors during the testing stage improves the user experience. Duh. Testing automatically catches bugs and thus builds the business's credibility. However, I do agree that writing tests is a long and, in most cases, boring process. Since usually, I am usually the one who writes almost all tests for my colleagues, I can tell that writing tests is more complicated than writing code. Writing code is straightforward since you always see the final result you aim to achieve. However, writing tests involve designing all possible scenarios, analyzing data, and uncovering non-obvious use cases. Ideally, you want to test everything, even the smallest details, immediately. Even after doing it for years, to this day, I still frequently get confused by loads of ideas and cannot choose the needed scenario. So, I have developed some concepts for test writing. They facilitate the entire procedure and prevent me (and possibly you) from missing or forgetting something important. I believe they might be useful for you, too.